Can AI Replace MetaHumans in Unreal Engine Cinematics?

This video is an exploration of a hybrid Unreal Engine + AI filmmaking workflow.

I wanted to see whether generative AI could be integrated into an Unreal Engine pipeline in a way that expands creative freedom, without giving up authorship over performance, camera, lighting, or environments.

To test this, I spent hundreds of dollars stress-testing Kling’s new generative video models, including Kling o1 and the newly released Motion Control feature in Kling 2.6, while combining them with motion capture, MetaHumans, and Unreal Engine 5.

This includes experiments with wardrobe swapping from reference images, real-world footage versus Unreal Engine environments, AI hallucinations, lip-sync limitations, motion control, wide-shot hacks, crowd simulation, fight choreography, and the uncanny valley.

Boston 1700s (AI Reconstruction)

Journey through pre-Revolutionary Boston, a city on the brink of dramatic change in American history. From a crowded colonial port to the streets, taverns, and meeting halls that shaped resistance, this exploration reveals a city defined by trade, tension, and everyday life on the edge of revolution. Using modern AI video tools and original 18th-century paintings, maps, and engravings, this video reconstructs Boston as it existed before independence with striking realism. By reimagining period artwork and historical records, we bring the scale, atmosphere, and character of colonial Boston back to life — allowing us to move through the city as it once was, and to compare these historic locations with how they appear today.

Quantum Computing – How It Will Change Everything

Quantum computing is set to change the world in ways traditional computers never could. In this video, we explain what quantum computing really is and why it matters so much. By using quantum bits, or qubits, that can exist in multiple states at once, quantum computers can solve problems that would take today’s most powerful supercomputers thousands of years.