Dreamina just rolled out Octo, a new canvas/agent workflow that tries to turn Seedance 2.0 into something closer to a scene builder than a prompt box.
So I tested it with character sheets, storyboards, a cyberpunk fight sequence, and a timeline extension to see whether Octo actually makes AI video workflows easier, or just moves the chaos into a new interface.
We’re also looking at NVIDIA Cosmos-3, Black Forest Labs showing Flux to Martin Scorsese, Bernini as an open-source “Google Omni for video” style model, and TripoSplat for turning 2D images into controllable 3D-ish spaces.
Basically: AI video is getting less like “write one prompt, get one clip” and more like planning, editing, world-building, and trying to keep the machine pointed in the right direction.
